James Burns

Senior Technical Director and multi-platform Games-as-a-Service expert specializing in scaling secure, commercially viable gaming services across console, PC, and mobile platforms. With over two decades in online technologies - from early PlayStation Network development through modern cloud services - I bring deep technical expertise in transforming ambitious gaming visions into reliable, scalable services.

Professional Experience

Senior Technical Director

Jagex

May 2019 - Present
  • Engineering Craft Leadership
  • Multi-platform Games-as-a-Service architecture
  • Cybersecurity risk management and secure development practices
  • Commercial optimization (CapEx/OpEx) for game development
  • Pragmatic technical leadership and strategy
  • Cross-platform service scaling and integration
  • Balanced risk-aware development approaches

Technical Director

Splash Damage

2016 - 2019
  • Led multiple projects using Unreal Engine 4
  • Managed project roadmapping and team coaching
  • Headed online programming initiatives

Lead Online Programmer

FreeStyleGames

2012 - 2016
  • Led online engineering for Guitar Hero Live
  • Managed team of 4 engineers across multiple platforms (PS4, PS3, Xbox One, Xbox 360, WiiU & iOS)

Senior Online Programmer

Evolution Studios

2008 - 2012
  • Led online development for MotorStorm Apocalypse
  • Implemented pioneering Cross Buy commerce systems for PS3 and PS Vita
  • Senior engineer on MotorStorm Pacific Rift & MotorStorm RC

Engineer

Sony Computer Entertainment Europe

2001 - 2007
  • PlayStation Network Support
  • Developer support PS2, PS3, PSP
  • Special Projects - OPS2M Demo Disc, Network Access Disc

Technical Skills & Certifications

Platform Expertise

PS5 PS4 PS3 Xbox Series X|S Xbox One Xbox 360 Switch Wii U iOS Android PC/Steam

Certifications

  • ✓ Certified Scrum Product Owner
  • ✓ Level 1 Award in Coaching
  • ✓ Agile Development Practices
  • ✓ Unity Fundamentals

Get in Touch